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Candy Crush Saga

Senior Game Artist

  •  Illustrating background concepts, world map, and some UI elements for Candy Crush Saga bi-weekly episode releases. Involved from beginning concept stage to final art.

  • User interface

  • Live Ops in the Game. Mockups and technical implementation.

  • Flash, Spine and own company softwares to make animations in Buttons, ambience effects, short character animations.

  • Mentoring and assisting junior artists through feedback and discussion. 

  • Kept close communication with programming teams, product managers, and everyone involved to ensure all project deadlines were meet and that everyone is on the same page.

  • Working within the art team and with others (developers, designers and branding) within the studio.

  • Support in technical specialized game areas.

  • Brainstorming ideas with members of my team.

  • Testing builds and reporting results.

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