

Candy Crush Saga
Senior Game Artist
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Illustrating background concepts, world map, and some UI elements for Candy Crush Saga bi-weekly episode releases. Involved from beginning concept stage to final art.
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User interface
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Live Ops in the Game. Mockups and technical implementation.
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Flash, Spine and own company softwares to make animations in Buttons, ambience effects, short character animations.
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Mentoring and assisting junior artists through feedback and discussion.
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Kept close communication with programming teams, product managers, and everyone involved to ensure all project deadlines were meet and that everyone is on the same page.
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Working within the art team and with others (developers, designers and branding) within the studio.
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Support in technical specialized game areas.
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Brainstorming ideas with members of my team.
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Testing builds and reporting results.




