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Papa Pear Saga

Game Artist

  • Illustrating background concepts, world map, and some UI elements.

  • Feature Creation and Implementation: Actively involved in the full lifecycle of game feature development — from conceptual design, art direction, and UI design to technical implementation within the game engine, including animations and related visual effects.

  • Involved from beginning concept stage to final art.

  • User interface and UX needs.

  • Flash, Spine and own company softwares to make animations in Buttons, ambience effects, short character animations.

  • Mentored and assisted junior artists through feedback and discussion.

  • Level Creation: From asset creation and blockers to full level design.

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